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AIFA · NASDAQ · Software - Infrastructure

All In FutureTech Alliance

Operates Las Vegas esports experiences and advertising-supported casual mobile games in China.

$2.76
After-hours close−0.12 (−4.17%)
At close$2.88(+1.41%)
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Profile

All In FutureTech Alliance Inc.AIFAInformation Technology

Operates Las Vegas esports experiences and advertising-supported casual mobile games in China, generating current revenue through events, sponsorships, rentals, gaming, and in-game advertising while seeking to add AI infrastructure and application businesses through uncompleted transactions.

Operates the HyperX Arena Las Vegas and a mobile arena, monetizing event and venue rentals, tournaments, sponsorships, ticketed gaming, food and beverage, merchandise, livestream production, and original content. Its Z-Tech business develops and distributes advertising-supported card and Mahjong casual mobile games in mainland China, while Skyline is intended to organize artist events and concerts.

Reported revenue comes from the United States and China, with esports contributing most of the current operating mix. Plans also encompass AI infrastructure, education, creator content, and optical networks through acquisitions and integrations that remained uncompleted in the reviewed disclosures.

Depends on third-party game intellectual property, sponsor demand, third-party platforms, the Luxor venue, and closing, regulatory, and integration conditions for its proposed platform expansion.

Company facts

CEOWeizhi (Eric) Shao
ListedAug 12, 2019
ExchangeNASDAQ
HeadquartersNew York, NY
CountryUnited States
Employees48
CIK0001708341
ISINUS0191702085

Key statistics

Market cap$18.0M
EPS (ttm)−$4.58
P/E (ttm)−0.6157
ROE-78.9%
P/B0.5947
P/S2.73
Dividend yield
Beta3.92vs XLK 4.26

Year to date +570% · Average volume (30d) 364.2K

Analysts

No analyst consensus on record.

Earnings

EPS

Estimate−$0.72
ReportedDue Nov 18, 2026

Revenue

Estimate$500.0K
ReportedDue Nov 18, 2026

History

Report dateEPS estEPSSurpriseRevenue estRevenueSurpriseNext session
Aug 14, 2026Q2 FY26−$0.36$0.28+177.8%$6.9M$1.2M−81.9%−0.34%
Jun 15, 2026Q1 FY26−$0.36−$0.83−130.6%$6.9M$1.6M−77.5%−5.63%
May 21, 2026Q1 FY26−$2.82$1.9M−3.67%
Nov 19, 2025Q3 FY25−$0.84$1.8M−14.58%
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Financial highlights

11 quartersQ1 FY25Q2 FY25Q3 FY25Q4 FY25Q1 FY26Q2 FY26
Revenue$2.3M$1.9M$1.8M$1.9M$1.6M$1.2M
Gross profit$832.4K$565.4K$500.4K$85.3K$735.7K$458.2K
Operating income−$5.3M−$6.1M−$7.3M−$12.5M−$3.5M−$2.3M
Net income−$4.8M−$4.8M−$5.4M−$17.8M−$5.2M−$559.9K
Diluted EPS−$0.66−$0.72−$0.84−$2.82−$0.83−$0.09
Gross margin36.6%29.5%27.1%4.4%47.4%36.7%
Operating margin-230.8%-317.4%-397.1%-644.5%-226.6%-182.0%

Fiscal years (4-quarter sums)FY24 $9.1M · FY25 $8.0M

Balance sheet, Jun 30, 2026Cash & short-term investments $29.2M · Total debt $163.4K · Total assets $62.2M · Shareholders' equity $29.5M

Dividends

No dividends on record.

Ownership

Institutions Insiders

Shares outstanding 6.38M · Float 3.23M

This issuer lists more than one class and the share count spans them all, so a stake here reads as a share of the whole company, not of this class.

Insider tradesForm 4

Nothing filed in the last 12 months.

View details

Peers

  • GameSquare

    Creator-led gaming activations contest sponsor and event budgets.

  • Super League

    Playable-media campaigns target gaming brands and audiences.

  • Microsoft

    Publisher-owned gaming IP and mobile titles crowd events.

  • Live Nation Entertainment

    Concert promotion and sponsorship overlap with live events.

CompareAfter-hours close

CompanyPriceChange
All In FutureTech Alliance$2.76−4.17%$18.0M2.7
GameSquare$3.000.00%$38.6M0.6+16.5%
Super League$3.86+1.31%$270.0K0.0−58.7%
Microsoft$513.06−0.06%$3.81T28.626.211.5+17.8%
Live Nation Entertainment$181.50−0.07%$42.27B151.41.6+9.4%
Median28.688.81.1+13.0%