All In FutureTech Alliance
Operates Las Vegas esports experiences and advertising-supported casual mobile games in China.
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Profile
Operates Las Vegas esports experiences and advertising-supported casual mobile games in China, generating current revenue through events, sponsorships, rentals, gaming, and in-game advertising while seeking to add AI infrastructure and application businesses through uncompleted transactions.
Operates the HyperX Arena Las Vegas and a mobile arena, monetizing event and venue rentals, tournaments, sponsorships, ticketed gaming, food and beverage, merchandise, livestream production, and original content. Its Z-Tech business develops and distributes advertising-supported card and Mahjong casual mobile games in mainland China, while Skyline is intended to organize artist events and concerts.
Reported revenue comes from the United States and China, with esports contributing most of the current operating mix. Plans also encompass AI infrastructure, education, creator content, and optical networks through acquisitions and integrations that remained uncompleted in the reviewed disclosures.
Depends on third-party game intellectual property, sponsor demand, third-party platforms, the Luxor venue, and closing, regulatory, and integration conditions for its proposed platform expansion.
Company facts
Categories
Key statistics
Year to date +570% · Average volume (30d) 364.2K
Analysts
No analyst consensus on record.
Earnings
EPS
Revenue
History
| Report date | EPS est | EPS | Surprise | Revenue est | Revenue | Surprise | Next session |
|---|---|---|---|---|---|---|---|
| Aug 14, 2026Q2 FY26 | −$0.36 | $0.28 | +177.8% | $6.9M | $1.2M | −81.9% | −0.34% |
| Jun 15, 2026Q1 FY26 | −$0.36 | −$0.83 | −130.6% | $6.9M | $1.6M | −77.5% | −5.63% |
| May 21, 2026Q1 FY26 | — | −$2.82 | — | — | $1.9M | — | −3.67% |
| Nov 19, 2025Q3 FY25 | — | −$0.84 | — | — | $1.8M | — | −14.58% |
Financial highlights
| 11 quarters | Q1 FY25 | Q2 FY25 | Q3 FY25 | Q4 FY25 | Q1 FY26 | Q2 FY26 | |
|---|---|---|---|---|---|---|---|
| Revenue | $2.3M | $1.9M | $1.8M | $1.9M | $1.6M | $1.2M | |
| Gross profit | $832.4K | $565.4K | $500.4K | $85.3K | $735.7K | $458.2K | |
| Operating income | −$5.3M | −$6.1M | −$7.3M | −$12.5M | −$3.5M | −$2.3M | |
| Net income | −$4.8M | −$4.8M | −$5.4M | −$17.8M | −$5.2M | −$559.9K | |
| Diluted EPS | −$0.66 | −$0.72 | −$0.84 | −$2.82 | −$0.83 | −$0.09 | |
| Gross margin | 36.6% | 29.5% | 27.1% | 4.4% | 47.4% | 36.7% | |
| Operating margin | -230.8% | -317.4% | -397.1% | -644.5% | -226.6% | -182.0% |
Fiscal years (4-quarter sums)FY24 $9.1M · FY25 $8.0M
Balance sheet, Jun 30, 2026Cash & short-term investments $29.2M · Total debt $163.4K · Total assets $62.2M · Shareholders' equity $29.5M
Dividends
No dividends on record.
Ownership
Shares outstanding 6.38M · Float 3.23M
This issuer lists more than one class and the share count spans them all, so a stake here reads as a share of the whole company, not of this class.
Insider tradesForm 4
Nothing filed in the last 12 months.
View detailsPeers
- GameSquare
Creator-led gaming activations contest sponsor and event budgets.
- Super League
Playable-media campaigns target gaming brands and audiences.
- Microsoft
Publisher-owned gaming IP and mobile titles crowd events.
- Live Nation Entertainment
Concert promotion and sponsorship overlap with live events.
CompareAfter-hours close
| Company | Price | Change | |||||
|---|---|---|---|---|---|---|---|
| All In FutureTech Alliance | $2.76 | −4.17% | $18.0M | — | — | 2.7 | — |
| GameSquare | $3.00 | 0.00% | $38.6M | — | — | 0.6 | +16.5% |
| Super League | $3.86 | +1.31% | $270.0K | — | — | 0.0 | −58.7% |
| Microsoft | $513.06 | −0.06% | $3.81T | 28.6 | 26.2 | 11.5 | +17.8% |
| Live Nation Entertainment | $181.50 | −0.07% | $42.27B | — | 151.4 | 1.6 | +9.4% |
| Median | 28.6 | 88.8 | 1.1 | +13.0% |






