Versus Systems
Venue engagement, web games, and rewards technology for brands and content owners.
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Profile
Sells augmented-reality fan engagement, web games, rewards, and licensed gamification technology to venues, brands, and content owners through enterprise contracts. Its revenue combines software and services with functional licenses recognized on delivery, making a related commercial counterparty central to its recent model.
Combines augmented-reality venue tools, embeddable games, rewards, and licensable gamification technology for brands and content owners. Filter Fan Cam places branded filters, overlays, games, and effects on venue screens; Winfinite and Winfinite Games support interactive advertising, loyalty, data collection, and customized web games. XEO adds live-event polling, trivia, casual games, and audience expression.
Operates as a distributed U.S. organization with a contractor-based sales presence in Brazil, while selling through customer-specific enterprise relationships. Revenue comes from software licenses, SaaS access, professional services, and advertising, while functional licenses can be recognized when delivered. Operations depend heavily on one related commercial counterparty, contractor and partner capacity, platform placement, and compliance with prize, privacy, and child-protection rules.
Company facts
Key statistics
Year to date +3.2% · Average volume (30d) 12.8K
Analysts
No analyst consensus on record.
Earnings
EPS
Revenue
History
| Report date | EPS est | EPS | Surprise | Revenue est | Revenue | Surprise | Next session |
|---|---|---|---|---|---|---|---|
| Aug 14, 2026Q2 FY26 | — | $0.10 | — | — | $1.5M | — | +3.68% |
| Jul 7, 2026Q2 FY26 | — | −$0.27 | — | — | $4.1K | — | −8.18% |
| May 15, 2026Q1 FY26 | — | −$0.14 | — | — | $17.3K | — | −1.72% |
| Apr 15, 2026Q1 FY26 | — | −$0.27 | — | — | $5.6K | — | +7.41% |
Financial highlights
| 12 quarters | Q1 FY25 | Q2 FY25 | Q3 FY25 | Q4 FY25 | Q1 FY26 | Q2 FY26 | |
|---|---|---|---|---|---|---|---|
| Revenue | $199.3K | $2.0M | $0 | $4.1K | $17.3K | $1.5M | |
| Gross profit | $191.1K | $2.0M | $0 | $4.1K | $17.3K | $1.5M | |
| Operating income | −$1.2M | $938.8K | −$1.1M | −$1.2M | −$818.7K | $594.3K | |
| Net income | −$961.7K | $672.3K | −$748.3K | −$964.9K | −$683.2K | $473.3K | |
| Diluted EPS | −$0.20 | $0.14 | −$0.15 | −$0.27 | −$0.14 | $0.10 | |
| Gross margin | 95.9% | 99.6% | — | 100.0% | 100.0% | 100.0% | |
| Operating margin | -588.3% | 47.4% | — | -28,791.5% | -4,732.3% | 39.8% |
Fiscal years (4-quarter sums)FY21 $970.9K · FY22 $1.5M · FY23 $335.0K · FY24 $57.3K · FY25 $2.2M
Balance sheet, Jun 30, 2026Cash & short-term investments $1.4M · Total debt $0 · Total assets $4.3M · Shareholders' equity $11.8M
Dividends
No dividends on record.
Ownership
Shares outstanding 4.90M · Float 1.76M · 35.8% free float
Insiders — no current Form 4 position.
Insider tradesForm 4
Nothing filed in the last 12 months.
View detailsPeers
- Unity Software
Rewarded offerwalls overlap with gamified advertising and prizes.
- PayPal
Coupons and rewards overlap with branded engagement campaigns.
- Skillz
Skill games and prizes overlap with casual-game engagement.
- DraftKings
Paid fantasy sports overlap with sports-fan games and prizes.
- Flutter Entertainment
FanDuel contests overlap with sports-fan engagement and prizes.
CompareAfter-hours close
| Company | Price | Change | |||||
|---|---|---|---|---|---|---|---|
| Versus Systems | $1.26 | −2.33% | $6.2M | — | — | 4.1 | −24.4% |
| Unity Software | $45.41 | +4.85% | $18.91B | — | 50.0 | 9.3 | +23.9% |
| PayPal | $53.74 | +0.15% | $45.90B | 10.1 | 9.7 | 1.3 | +4.8% |
| Skillz | $8.84 | +6.25% | $138.0M | — | — | 1.2 | +47.3% |
| DraftKings | $25.27 | +0.09% | $12.53B | — | 43.1 | 2.0 | −4.6% |
| Flutter Entertainment | $101.53 | −0.24% | $17.66B | — | 16.4 | 1.0 | +3.3% |
| Median | 10.1 | 29.7 | 1.3 | +4.8% |








